The year 2020 can be termed as the ‘Age of Garners’, with over 2.7 billion people actively engaging in gaming activities. Video games not only play a bigger role, but free slot machines with other popular and up-to-date casino games contribute to this huge number. The high number results from the effects of the pandemic and the interactive platforms most gaming platforms provide.
What many people don’t know when it comes to video games is their extensive impacts. When you hear of the term video game, many people think about the antisocial, overweight, possibly genius kid or man living down the street! But really, the opinion is bound to change since video games can change how you view the world. The following are surprising facts about video games:
- Best training tools for surgeons
- Therapeutic for trauma patients
- Video games help in predicting plagues
- Video games are bringing in more revenue as a spectator sport
- More and more adults are playing video games
Best training tools for surgeons
Committing too much time to a computer can alter and cause a decline in your vision. It does not mean that you keep staring at your computer. What it means is that your eyes need to rest every once in a while. However, this does not apply to video game players. A study published in the New York Times provides evidence that video games involving aiming at an object and shooting can improve an individual’s visual capabilities.
Surgeons not only need excellent or quality vision but proper hand-eye coordination. Using a gaming console can help aid in coordinating your hand movements with the game on the screen. Also, every gamer has a unique skill or personality for a quest when involved in a team. Each member complements another, and to complete a quest, teamwork is an essential part of the game. If you have more than a single task to complete when playing varying characters improves your coordination and multitasking skills. Therefore, playing video games has become an essential training tool for surgeons.
Therapeutic for trauma patients
Video games, according to research, can help reduce flashbacks for trauma patients. The study completed in 2009 indicates that patients exposed to around 10 minutes playing Tetris before a traumatic event had fewer flashbacks. The researcher concluded that the game affects or engages the brain area responsible for memory retention. The researcher predicted that if the patients were exposed to a few more hours playing the game, they would experience fewer nightmares and have a better night’s sleep.
Another article in the New York Times showed a lady suffering from depression. For her therapeutic sessions, she would play Bejeweled, a game providing an environment where one can control his/her actions. In most instances, no consequences or problems result from the game, but the power is much more reassuring, helping relieve stress and depression. At the same time, engaging in the match pulls an individual’s mind from their current situation and pain. A study by NBC News showed that patients allowed to play video games requested fewer pain killers, reducing addiction risk.
Video games help in predicting plagues
Covid-19 has become one of the worst pandemics ever seen in the history of humanity. But what people do not know is that a plague spread pattern, strategies to deal with the outcome, and possible impacts are all predictable when playing video games. In this instance, the best example is the World of Warcraft. Back in 2005, the role-playing game introduced a new character by the name of Hakkar. He cast a spell on his prisoners in the dungeon, causing an infectious disease, which spread, causing many deaths. Scientists have been using video games to determine how we as people help in or inhibit the spread of contagious diseases, which is essential in this period.
Video games are bringing in more revenue as a spectator sport
In 2019, the estimated number of video games present on the market and in use was over 1.1 million. Over 900 gaming consoles have entered the market since the first gaming console for home videos was released. Today, the demand for video games continues to grow. A new invention is the E-sports tournaments that can be played at any time of day or night. E-sports have introduced a new era, and its popularity is off the charts. CNBC reported that the League of the Legends world competition in 2019 attracted more spectators than the super bowl or the National basketball finals NBA finals.
Studies show that strategy or puzzle-based games became particularly popular. The Pew Research center indicates that puzzle and strategy-based video games are in huge demand, with 62% of the participants engaging in the fun, according to a survey done in 2017. The genres are also popular with the True Blue Casino, and players can pick a favorite one. However, it is not appropriate for kids as gaming is more prevalent among young teenage boys, with 84% admitting to owning gaming consoles.
More and more adults are playing video games
Pew Research survey in 2017 reports 43% of their adult participants indicated they play video games. A more recent study by the Entertainment Software Association says that the average age is 34 years. The adults are the most invested in gaming activities, with the most significant number being between the ages of 18 to 29 years. Video games are no longer associated with young kids. However, South Korea had to impose a midnight curfew on gaming activities for kids under 16 years. The law dubbed Cinderella Law shows the popularity of video games around the world.
At first, it may seem that video gaming is useless and even harmful. But, if we look deeply, we can see that playing games has not only shortcomings, but also many benefits. There are many more gaming facts you can add to the list. However, none of them can surpass the surprise of the five presented above. Can you imagine a video game predicting the spread patterns of infectious disease, providing treatment or pain relief to sick patients, garnering more popularity than cultural practices like the NBA, and much more! Video games are becoming more and more inclusive, which is surprising. The question that remains is: who is surprised the most?