A newly surfaced production credit gives Injustice 3 believers something more concrete than a cryptic social post: a collaborator says it has worked on an unannounced AAA project for NetherRealm Studios. The catch is that the project still has no public title. It could be the DC fighting-game sequel fans want, but the credit does not say so.

Twisted Voxel reported that a LinkedIn profile for Collider Craftworks producer Alfredo Ciaffoni describes work connecting the external studio with Warner Bros. and NetherRealm on an unannounced AAA title. Collider Craftworks has publicly acknowledged its ongoing work with NetherRealm. Neither source names Injustice 3, and neither announces a release window. The credit is fresh to fans, but the reported work dates back to January 2021. That is a span on a producer’s profile, not proof that one sequel has spent nearly six uninterrupted years in full production.

What the NetherRealm clue actually proves

The interesting part is the production relationship. Outside studios can help with characters, art, animation and other large jobs while a lead developer builds a game. A credit tied to NetherRealm makes an active project plausible. It does not tell us whether the project is a sequel, a new DC fighter, or another Mortal Kombat title.

That restraint matters because the rumour has collected several different scraps of evidence. Earlier this month, a California playtest listing sought people for an unannounced AAA 2D fighting game. Play3 traced the listing, which has since disappeared, but no public document linked that test to NetherRealm. A test in the same region as a Warner Bros. office is a clue at best, not a match. Playtest organisers often conceal titles precisely so participants do not arrive with a strong expectation of what they are about to play. That makes an anonymous listing fertile ground for fans, and a weak basis for naming the game.

Official Injustice 2 gameplay with DC characters fighting in a bar
This is released Injustice 2 gameplay, not footage from an unannounced sequel. Image: DC/Warner Bros. Games.

The online detective work has also swept up character art said to show The Flash. Fans in the Injustice discussion have since clarified that the helmet render appears unrelated to NetherRealm’s unannounced project. Treating that art as a sequel leak would turn a real production clue into a much bigger claim than it can support.

Why Injustice 3 still feels possible

NetherRealm’s last mainline Injustice game arrived in 2017. DC’s official Injustice 2 page still shows the cast that made the series such a satisfying superhero playground: Batman, Superman, Wonder Woman and a roster big enough to start arguments before anyone throws a punch. There is a genuine audience for another entry. A sequel could revisit that universe, or a new DC game could leave its continuity behind; there is no official word either way. That is why character-list “leaks” should be treated especially carefully. An imagined roster can look convincing when everyone already knows which heroes they hope to see.

Warner Bros. is also actively putting DC into games, from LEGO Batman on Switch 2 to its broader franchise plans. That makes a DC fighter commercially easy to imagine. It still does not turn an unnamed contractor credit into a confirmation.

The Flash in official Injustice 2 artwork
The Flash in the released Injustice 2. Image: DC/Warner Bros. Games.

NetherRealm creative director Ed Boon has said the studio is pursuing another Mortal Kombat game and has more in the works, according to his May interview with Collider, reported by GamesRadar. That leaves room for several interpretations, including two projects running at different stages.

The next useful clue will be a name

Fans have good reasons to keep watching, but the sensible question is no longer whether NetherRealm is busy. It is what Warner Bros. calls the work when it finally shows it. Until then, Injustice 3 belongs in the same carefully marked rumour column as POPTOPIC’s recent Pokémon Switch speculation: exciting if true, worth checking, and nowhere near a pre-order.

About the author

Evie Rose

Norse-Aussie. I tried my luck in game development but found out I was better at playing and testing them. Did some work as a QA, now I write about games.

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