Australians still care about seeing themselves on screen. The new Screen Currency 2026 research says 84 per cent agree access to local screen content matters, while 75 per cent are interested in watching more of it.
That sounds like a straightforward win for Australian stories. It is not quite that simple. Screen Australia’s audience findings also describe a market where viewing is scattered across platforms, recommendations are increasingly personalised and country of origin is rarely the first thing audiences use to choose what to watch.
The audience is there. The pathway is messy.
The report’s most useful tension is between goodwill and behaviour. Screen Currency says 65 per cent of Australians spend less than 30 per cent of their viewing time on Australian content, excluding news and sport. Nearly three in ten spend less than 10 per cent.
That does not mean Australians have rejected local work. It suggests that wanting more Australian stories and encountering them in the daily churn of streaming, social feeds and platform menus are different problems. A strong show can exist, find praise and still struggle to become part of the recommendation loop.
The audience data also needs to be read on its own terms. This is not a live ratings poll, and it does not prove that a particular service’s algorithm is suppressing Australian content. The research is a broad evidence base about how audiences engage with screen and games, not a shortcut to guessing what any individual viewer’s homepage looks like.
Games make the local-content question even bigger
Screen Currency puts games in the same cultural conversation. More than three in four Australians — 78 per cent — played a video game in the past six months. That is not a niche audience waiting to be discovered; it is a mainstream habit spread across ages and life stages.
Yet the overview reports that three in five players do not know whether they have played an Australian-made game. That gap matters because local identity can be a meaningful part of a game’s story and value, even when it is not the main reason someone clicks buy. Australian-made games are already building communities online, but discoverability has to happen before cultural context can travel with the player.
The global side of the report makes the point sharper. Screen Australia says Australian screen content and games generated $1.6 billion in exports in 2023/24, while the games industry is built around global distribution. Local stories are not only a domestic cultural project; they are also part of how Australia is recognised abroad.
What the numbers ask platforms to do
The practical challenge is not convincing Australians that local stories matter. The numbers already do that job. It is making those stories visible at the moment an audience is choosing what to watch or play.
That could mean clearer local collections, better metadata, more useful recommendation signals or stronger links between marketing and the communities most likely to care. It could also mean accepting that a single national label is not enough: a First Nations drama, an Australian-made cosy game and a Queensland-shot streaming series need different routes to the people who will value them.
Screen Currency’s argument is ultimately less nostalgic than strategic. Australians have not stopped wanting local stories. They are navigating a media system that makes discovery harder to predict. The next test is whether the industry can turn cultural goodwill into encounters — the click, episode, download or conversation that gives a local story room to travel.
For more context on how Australian audiences are moving through digital entertainment, ABC News has reported on streaming production in regional Queensland and see how platform-led gaming news is already shaping what local players notice and read about Netflix’s growing Australian footprint.

The conversation
Be the first to join the conversation.